thanks for the feedback here!
Graphic desgn is a matter of taste: I have gotten compliments for the compact design, and some want more bling: but sofar the first bling request has been here in this thread. Graphics are also extremely expensive in development, and are mostly used to convince buyers that their compressor is not the same compressor as the other devs compressor. I also have got zero budget for such things to be frank: it is all work of love from a freelance guitarteacher.
Personally I do not care much for graphics, because you cant hear graphics and I dont believe in making it look like a 3D hardware thing will make it any better. Intuition is a dangerous thing: what my intuition is, might not be the intuition of other people, hence I adhere to oldschool tabs, which is a widespread thing.
What I acknowledge would help many people would be more insight and help vids, but I am severely limited in time I can assign to this, hope to get to it soon though.
I am aware that the trend is toward simple "intuitive" style apps, but SG is not that kind of app. It is quiet deep.
Waveforms: the waveforms that are in SG are overtone patterns, saw is even plus odd harmonics, square is odd harmonics, bright is even harmonics. These function as polyphonic extensions to the original guitar harmonics, and not 1:1 comparable with synth voices: a normal synth voice needs more filtering and trigger decisions to be generated, and therefore can not have the same playfeel as the SG system.
I'm working on a separate normal triggered synth voice system, but because of the different playfeel and usage patterns, I am planning on putting that in a separate app.
That might sound as a deliberate limiting of SG at first, but the reality is, that SG is close to the max in sound diversity I can get with that playfeel.
Anyway, thanks for the feedback, please don't miss the updates on https://pauldriessen.de/?page_id=23
Best,
Paul
Graphic desgn is a matter of taste: I have gotten compliments for the compact design, and some want more bling: but sofar the first bling request has been here in this thread. Graphics are also extremely expensive in development, and are mostly used to convince buyers that their compressor is not the same compressor as the other devs compressor. I also have got zero budget for such things to be frank: it is all work of love from a freelance guitarteacher.
Personally I do not care much for graphics, because you cant hear graphics and I dont believe in making it look like a 3D hardware thing will make it any better. Intuition is a dangerous thing: what my intuition is, might not be the intuition of other people, hence I adhere to oldschool tabs, which is a widespread thing.
What I acknowledge would help many people would be more insight and help vids, but I am severely limited in time I can assign to this, hope to get to it soon though.
I am aware that the trend is toward simple "intuitive" style apps, but SG is not that kind of app. It is quiet deep.
Waveforms: the waveforms that are in SG are overtone patterns, saw is even plus odd harmonics, square is odd harmonics, bright is even harmonics. These function as polyphonic extensions to the original guitar harmonics, and not 1:1 comparable with synth voices: a normal synth voice needs more filtering and trigger decisions to be generated, and therefore can not have the same playfeel as the SG system.
I'm working on a separate normal triggered synth voice system, but because of the different playfeel and usage patterns, I am planning on putting that in a separate app.
That might sound as a deliberate limiting of SG at first, but the reality is, that SG is close to the max in sound diversity I can get with that playfeel.
Anyway, thanks for the feedback, please don't miss the updates on https://pauldriessen.de/?page_id=23
Best,
Paul
Statistics: Posted by Paul_Driessen — Thu Aug 01, 2024 10:25 am